When: Thurs, October 8, 11am– 12pm EST
Zoom Link: https://nyu.zoom.us/j/91044407438
The design of educational digital games brings a considerable amount of challenges that requires specific methods and tools, multidisciplinary teams and customized project management solutions - the same could be said about gamified experiences of learning. How to avoid disconnected game narratives, unengaging game mechanics and inexpressive game-based learning experiences? In this talk we will discuss these - and other - aspects of digital games and gamification in Education.
Ismar Frango helds a BSc. in Mathematics-Informatics, MSc. in Computer Science and PhD in Electrical Engineering. He is currently professor and researcher at Mackenzie Presbyterian University and Cruzeiro do Sul University, both in São Paulo, Brazil. He is a member of the LACLO community, HCI-Collab and VG-Collab research networks. His research interests include Computers in Education, Digital Games, Computational Thinking, Knowledge Representation and Visualization.