Design impactful learning experiences (e-learning, curriculum, workplace training, etc) applying what we know about how people learn, effective design processes and media & technologies full potential to enhance teaching and learning.
Work within media and technology organizations to design and develop educational products for teaching, learning and social impact. Produce traditional or emerging media, mobile apps, etc. in roles such as UX design, UX research, product designer, etc
Shape how media and technology is used to enhance teaching and learning by conducting research using a mix of methodologies (qualitative and quantitative, formative, summative, data science/learning analytics, etc) or using research to inform, advocate, assess its efficacy.
While the above represent some of the most common career pathways, there are many others to explore as well. As we learn more about what our grads are doing in the field, we'll add them here.
Unlocking the Future: Exciting Educational Technology Jobs (Technology Momeny, 2024)
Holon's Edtech reports | ed tech startups (2024-20250
7 best jobs in Educational Technology
Key Roles in UX of EdTech (LinkedIn +AI)