ECT Brownbag: Fabian Froehlich

VR and Learning - An Immersive Relationship 

When: October 24, 2023, 12:00 pm -1:00 pm EST
370 Jay Street, Room 542


Interacting with objects in virtual reality (VR) can be an exciting experience. In the world of education, immersion matters. VR opens up a new dimension, making learning come alive. But here's the game-changer - Haptic Feedback. It's not just about what you see; it's about what you feel. This technology has the potential to impact the quality of education by making it more engaging and interactive.


We all know that feedback is the secret sauce for learning. Whether it's polishing your skills, mastering a concept, or refining your craft, feedback is the compass that guides you. With haptic feedback, you're not just seeing and hearing, you're physically sensing the learning process. Not all immersive feedback is created equal. We understand that every learner is unique. There's no one-size-fits-all guide. The presentation touches on how VR can be a catalyst to bridge individual differences in education.


Theories are great, but what really matters is practical application. I will present results from two empirical VR experiments we conducted during the last year following the established cognitive learning theories and pedagogical principles.


While much research focuses on visual and auditory feedback, the untapped potential of haptic feedback cannot be ignored. I believe it's the missing piece of the puzzle that can enhance your learning journey. My quest is to unravel the full potential of haptic feedback and its impact on education.


Are you curious about what haptic feedback in educational VR environments can achieve? We invite you to be part of this exciting presentation. Come to room 542 and try the VR experience with the haptic suit yourself.

Fabian Froehlich


Fabian Froehlich is an academic with a diverse background in film and media studies. Prior to pursuing his graduate studies, Fabian worked in the film industry, using his creativity and technical skills to entertain audiences. After transitioning to academia, he turned his attention to the use of media for educational purposes. His presentation focuses on the relationship between sense of presence, metacognition in educational VR. 

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