Games for Learning (G4L) Concentration
Overview
DMDL/LTXD students wishing to pursue a G4L concentration will create, use, and evaluate digital games for use in learning environments, both formal and informal.
Those interested should ask their advisors and/or altstudentservices@nyu.edu for procedures, including this form that must filled out for concentrations, so that G4L concentration will appear on your transcript.
Upon completing your concentration, you will have an in-depth knowledge of:
The ways social, emotional, cultural, and cognitive aspects of learning affect game design.
Game design models and developmental practices.
The value of narrative in game design, and how to develop it effectively.
How to produce research that can improve and evaluate the design of games for learning.
You'll also gain the skills to:
Discuss the role and function of play in games for learning, as well as how diverse features of games contribute to games for learning, such as role playing, immersion, narrative, feedback, consequences of failure, and more.
Explain the potential values and limitations of the use of digital games for learning, including what types of learners and subjects benefit from them and in what settings games have the potential to support learning.
Requirements
To complete the concentration, you will choose three G4L courses from four options.
These courses include:
EDCT-GE 2500 Games and Play in Education (SPRING)
EDCT-GE 2505 Designing Simulations and Games for Learning (FALL)
EDCT-GE 2510 Narrative, Digital Media, and Learning (SPRING & FALL)
EDCT-GE 2520 User Research Methods (for Simulations and Games for Learning) (FALL)
Or...EDCT-GE 2197 Media Practicum: Field Internship (if aligned with specialization)
Those interested should ask their advisors and/or altstudentservices@nyu.edu for procedures, including this form that must filled out
Non-ECT Electives
NYU Game Center offers courses that may be selected by advisement (and if space permits).