Written By: Ziyi Chen (LTXD)
Edited By: Chiara Abaquin (LTXD)
At present, I am employed as a game designer at Auriga Interactive Studios, where I am immersed in the compelling endeavor of designing a meaningful game entitled “Safe Driving Simulator.” The initiative behind this game is noteworthy as it aims to serve as an invaluable tool for individuals with autism or those who are socially reticent, enabling them to practice driving remotely.
I am chiefly tasked with coding, AI design, and environmental design. I'm responsible for not only making the gaming engaging but also realistic to effectively facilitate learning. Transitioning from Unity to Unreal Engine has been a learning curve. Unity is known for its user-friendly interface and is preferred for mobile or simpler games, using C# for scripting. Unreal Engine, on the other hand, offers advanced graphics and is favored for high-end game development, using C++ and a visual scripting system called Blueprints. While Unity's asset store is more extensive, Unreal Engine excels in rendering complex scenes. For me, Unity is easier to learn and use, but UW has higher quality.
Creating a Test Scene
Road-building through the Roadrunner App
Our six-member team collaborates closely on this project. Despite the gradual progress and workload intricacies in game design, adapting to Unreal Engine poses additional challenges. As a novice, I'm dedicated to overcoming obstacles and becoming proficient to contribute effectively.
Discovering Passions: This experience has revealed my passion for coding and AI design. It has also guided my career preferences, highlighting areas I'd like to avoid in the future.
Teamwork: I've observed effective leadership and areas that require improvement for smoother collaboration and productivity