By: Lindsey Du (LTXD)
Attention! ECT partnered with EdTech Week to host one of their learning labs - the "Gallery of Edtech Innovation: NYU Research Labs Showcase"! The faculty presented their groundbreaking projects on October 5, 2023 in our very own ECT Space, bringing different members of the EdTech community to explore the future of learning! Check out this video for the event highlights.
Have you ever imagined learning by playing video games? Maybe your dream is about to come true! In our CREATE Lab, Professor Jan Plass led researchers to design games for effective learning.
In this game, learners are able to see the whole universe in an immersive Virtual Reality environment. Have you imagined that you could learn about planets by standing in the Universe? Watching Mercury, Venus, Earth, Mars, and other planets rotate, I would say it feels like Ready Player One comes to reality.
Have you ever struggled with learning something abstract? I remember that I always struggled with learning Biology. I mean.. How can I know what’s inside a cell since it is not visible? With the VR headset, I am seeing the world which allows me to create my own 3D cell!
The device on the left bottom is used to monitor students' speaking during a class discussion. When a student speaks too much, the square light will get bigger indicating the student is taking up too much space; when a student tends to be silent, the square light will get smaller indicating the student may need to speak up more.
When you see the device in the classroom, do you feel encouraged to speak up or do you feel more pressure? Do you think this device can help students engage in discussions?
Maurice, a doctoral student at ECT, is introducing the learning analytic application to a participant.
In this research, the device on the table is able to video record students' gestures and audio record their discussions. By analyzing students' performance, teachers are able to understand students' in-class engagement.
MindHive is a cross-school learning design project. MindHive is a community-based platform that connects students, teachers, and scientists, exploring interdisciplinary topics among neurosciences, behavioral sciences, and environmental sciences. Students and teachers who seek authentic research experience can participate in valuable research opportunities. Scientists who guide research can address their research questions outside of the lab.
The goal of this project is to understand how to help learners leverage their expertise and cultural practices in order to engage them in authentic and personally meaningful computing. The dancers and cheerleaders will learn to create computing systems with programmable electronics worn on the body (physical computing), use those systems to create statistical models of movement and gesture (data science and machine learning), and then apply the models in a digital experiential learning environment.
Throughout my college and graduate life, I have always been thinking if I should go into industry, find a job, or work in academia. After ECT Research Lab Showcase, I just realized maybe I can do both! The unique strength of our department is connecting the industry with academia. Those research labs are not only focusing on writing academic papers but putting more effort into creating tangible something meaningful to solve a real-world problem. For example, the CREATE Lab develops and tests diverse games that help students excel in learning. In the Augment-Ed Lab, the analytical tools are crafted to help teachers analyze students' performance in a holistic way. I think having the opportunity to participate in those research labs helps students not only think deeply but also equip them with real-world skills that fit market needs.
The other cool thing about ECT is every student has the chance to embark on a journey of entrepreneurship through our capstone projects. This isn't just an academic exercise; it's a chance to birth your own 'business' baby! In the capstone project, each student has the freedom to choose their unique topic, and then nurture it through user research, design, testing, and iteration, and eventually create a high-fidelity prototype that serves as a tangible manifestation of your thoughts and efforts.
ECT is definitely an environment that encourages students to think, create, and innovate in ways that beyond traditional academic boundaries.