By Olivia Brown (she/her)
On Thursday, October 10th 2024, our very own NYU Educational Community and Technology Program hosted a showcase to display the different labs they support and the projects they are working on to shape the future of technological learning. An open-house style event, it felt like a maze of innovation and learning opportunities. This demonstration of real world projects provided first-year students like myself, who are studying the fundamental concepts such projects are based on, materialized examples of potential career or academic goals, as well as an opportunity for meaningful networking within and beyond the ECT community. Check out some of the highlights below!
One of the first projects that visitors saw was Six Llamas: Exploring the Ethical Reasoning of Large Language Models. These modern AI systems are programmed to be aligned with different ideologies and can be prompted with different ethical dilemmas, such as the trolley problem. As AI and its uses in different realms of society develop rapidly, it’s important to consider and continue to research the ethical constraints – what better way to do that than with some llamas?
MindHive
This is a collaborative science platform connecting teachers, students, researchers, and other stakeholders. The aim is to make advanced scientific inquiry and multimodal data representation tools more accessible.
You: Quantified
This associated data science program provides different tools and technology for middle and high school students to conduct research related to self-generated data. They brought along some of them and offered to visitors for demonstration, such as a headband that monitors brain activity and smartwatch-like devices to record heart rate. Since tools like Apple Watches and Fitbits are now more available specifically to young students, it is important for them to develop proficient data literacy skills early and in ways that are relevant and intriguing!
CWP 2.0 and MuralBits Physical Computing Kit
These impressive narrative pieces are a product of an 8-day NYU residency for high school students for a computational art program. Kayla DesPortes explained that students had the task of creating a story with an accompanying sculpture with an interactive element using MuralBits, a basic physical computing kit. Between elaborate plots with office workers turned murderers or vindictive dragons and creative uses of technology, this project shows the creative potential and innovation for interdisciplinary learning.
Dance Computing Software & Hardware
Another project from Elevate Lab that was hard to miss was their Dance Computer Software and Hardware. A large screen mirrored the room and detected people’s movements, but there was wearable programmable electronics for the dancers to wear for more precise movement. The corresponding code appeared on screen. This unique approach to embodied cognition offers opportunities for groups that are not usually exposed to computer science, including young women of color. This type of project not only makes it more accessible, but also more empowering and motivating. The real highlight of this was seeing everyone’s awesome dance moves!
Collaboration Multimodal Feedback Interfaces
Moving to Room 540, I immediately saw two project demonstrations from Augment-Ed: Augmenting Human Intellect in Education. I was curious about a small device on one of the tables, similar to a smart home device like an Alexa. As I approached, I was prompted to put on the wearable device that would track my individual's verbal participation. Wrapped around my wrist was a smart watch displaying a small blue square, which grew the more I spoke. Reminders on the watch would be given if someone was speaking too much or too little. I remember being in class and thinking, “Have I spoken enough?” Or occasionally, “am I speaking too much?” so this would have been a helpful multimodal tool for self regulation in these discussions!
Oral Presentation Feedback
Steps away, some volunteers received feedback on their presenting skills from an AI tool that analyzed speaker volume, pace, articulation, slide presentations, and even posture. I imagine this tool being very useful in eLearning courses, large classroom environments, or self-guided skill development for public speaking. Both of these AI tools are practical applications that encourage participation and engagement.
I knew I was in for a fun time in the CREATE lab room with VR systems set up and three app games to explore.
Smart Suite
These apps designed tablets to train different executive function skills were so adorable and surprisingly challenging (but also addicting!).
Looking Inside Cell VR
One of the projections showed a display of the inside of a cell, where the user had the ability to move around a microscopic environment and even interact with it by selecting different organelles. There is no doubt that students would be eager to engage with these interactive tools, all while actively constructing their own knowledge, and even fundamental skills!
MathCHOPS/AI: CHOPS
This app supports student collaboration in mathematics problem solving that promotes higher order thinking and emphasizes interdependence. The incorporation of AI enhances this experience with feedback and generative prompts.
In an academic program as diverse as ECT, I have often felt overwhelmed considering the different pathways and career possibilities. The EdTech Innovation: NYU Research Labs Showcase was the perfect opportunity to explore concrete projects taking place and opportunities to get involved, including internships widely ranging based on interest and specialty. I am grateful for the ECT community and how it values situated learning, supports practical applications, and embraces student innovation.